Remove First person Remove Game Designer Remove Mechanics Remove Puzzle
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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Now he’s ready to take talking games to the next level with his new project Dead Meat. But on a gameplay level, simply talking to a game is not inherently fun by itself.

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How to develop a rich and immersive game world?

Logic Simplified

However, creating a realistic gaming world needs planning, storylines, aesthetics, characters, visuals and sound design, as well as meticulous attention to detail and a thorough understanding of specific gameplay mechanics. Let’s now discuss the ways to develop a detailed and realistic game world.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters.

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