Fri.Jun 07, 2024

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In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

Why can’t fire and the forest, plus all its inhabitants, just get along? Well, for one thing, fire burns everything in its path to a crisp. That seriously hampers any hope for a long-lasting partnership. But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures.

Indy 249
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Exploring ancient Mexica culture through cooking in Cacao Cafe

Game Developer

Game Developer spoke with the creator of this historic cooking experience to learn about how they captured a culture while also working within the tight timelines of a game jam.

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Mark Cerny: When making consoles, we're not trying to build low-cost PCs

GamesIndustry.biz

Mark Cerny has just added something to his growing list of achievements. I'm not talking about the global success of last year's Spider-Man 2, on which Cerny worked as executive producer. But something, in many ways, just as impressive. "I just finished playing Animal Well, and before that and I was very heavily into Neon White, which is my first speedrun," he says.

Console 144
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New studio, Kindred Spirit Games, formed by ex-Mediatonic staff

Game Developer

The two Fall Guys alums are already at work on their debut project, but apparently aren't looking to beef up on staff for it quite yet.

Studios 247
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Seamlessly Deploying a Swarm of LoRA Adapters with NVIDIA NIM

Nvidia

The latest state-of-the-art foundation large language models (LLMs) have billions of parameters and are pretrained on trillions of tokens of input text. They. The latest state-of-the-art foundation large language models (LLMs) have billions of parameters and are pretrained on trillions of tokens of input text. They often achieve striking results on a wide variety of use cases without any need for customization.

Art 134
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Psychonauts 2’s cooking show level serves inspiration for all aspiring devs

Game Developer

One level in Psychonauts 2 managed to encompass every anxiety and excess of reality cooking shows.

Dev 291

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Innersloth announces Outersloth, new indie publishing label

Game Developer

Among the projects announced at Summer Game Fest were Outer Loop Game's Project Dosa and partnerships with Strange Scaffold and Visai Games.

Indy 202
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Sony avoids F2P as its live service model takes shape | Opinion

GamesIndustry.biz

Sony's decision to devote around a third of the entire runtime of its State of Play event last week to upcoming hero shooter Concord was a fairly clear statement of intent – the company's desire to pivot towards live service games burns unabated, and while the high-quality singleplayer games upon which PlayStation's studios' reputation was built aren't going anywhere for now, they will at least have to share the spotlight with their upstart live service brethren from now on.

Studios 95
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Mark Cerny thinks consoles can guide the industry's tech future

Game Developer

In Cerny's eyes, console development is a key part of figuring out where technology's headed, regardless of the platform players are on.

Console 194
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Jobs Roundup: June 2024 | Warner Bros names Melissa Bell as EVP of global marketing

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Melissa Bell has been appointed executive vice president of global marketing at Warner Bros Games.

Games 91
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Keighley declares devs have more ways than ever to be 'sustainable' at Summer Game Fest

Game Developer

The Summer Game Fest stream was light on announcements, but heavy on indies and praise for the industry from Geoff Keighley.

Indy 201
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Godot TileMap Replaced with TileMapLayers

Game From Scratch

GameFromScratch.com Godot TileMap Replaced with TileMapLayers In the move from Godot 3.x to Godot 4.x one of the few regressions was support for 2D tiled maps. Since the 4.0 release however, several features are being reintroduced to bring Godot up to parity with the older versions. In the upcoming release of Godot 4.3 (currently in Beta1) […] The post Godot TileMap Replaced with TileMapLayers appeared first on GameFromScratch.com.

Tile 87
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The Unrealized Potential of Cooking in Games

Game Developer

Cooking is such a universal activity that it is no wonder why it is featured into so many games.

Games 190
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Among us dev Innersloth starts new indie game fund Outersloth

GamesIndustry.biz

Innersloth, the studio behind hit social deduction game Among Us, has created a new indie games fund. Entitled Outersloth, the project was announced on stage during today's Summer Game Fest Opening Showcase, where the studio said it wanted to share the success it has enjoyed with Among Us by funding other indie developers' games. "There's been so many great indie games in recent years but it's also no secret that it's a rough time in the industry," said co-founder Forrest Willard.

Indy 85
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Top Quality Assurance (QA) Consulting Firms in USA - 2024

Rocket Brush Studio

Today, the role of quality assurance consulting firms in ensuring the highest quality of products before they reach the market is more crucial than ever. With QA specialized expertise and the integration of AI-powered testing methods, organizations can identify and resolve potential issues, streamline testing processes, and significantly enhance software performance.

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£2.3m programme funds new Games Innovation Zone in the UK

GamesIndustry.biz

The University of Surrey in the UK has just opened a Games Innovation Zone in Guildford, as part of a £2.3 million programme aimed at boosting the industry in the region. The new Games Innovation Zone is split across a collaboration space and an area dedicated to testing and playing, and aims at gathering academics, local developers, and esports pros, among others.

Esports 74
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What Makes the “Survival” of Survival Horror

Game Wisdom

What Makes the “Survival” of Survival Horror Josh Bycer josh@game-wisdom.com The Silent Hill 2 remake is in the news following the Sony state of play, and while people are either gushing over details about the world, yelling about character redesigns, or just ignoring it and playing Resident Evil 4 , … The post What Makes the “Survival” of Survival Horror appeared first on Game Wisdom.

Horror 78
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Affinity Products 50% Off in Flash Sale

Game From Scratch

GameFromScratch.com Affinity Products 50% Off in Flash Sale Recently Adobe outraged their customers with an update to their terms of service and an attempt to clarify things doesn’t seem to have helped much. Well just like when Unity self destructed over the run-time fee, it’s competitors were quick to take advantage of the discord. It seems the same […] The post Affinity Products 50% Off in Flash Sale appeared first on GameFromScratch.com.

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Black Grimoire: Cursebreaker

Indie DB

Full Release Plans - Expanded Outdoor Area & Higher Skill Ceiling.

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Rising Star – Yasmeen Abbas, product manager at Sandsoft

Game Development News

Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, and then specialising later How did you break into games? It’s a lovely coincidence!

Games 52
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Progress Report: Final Crunchdown [Part 5/5]

Yotes Games

The 5 month crunch rush is over, aaaannnd. the game's still not done. We were thrown too many curveballs during the home stretch and failed to meet our goal of a May 23rd launch, and it's time to get things back in order before wrapping up development. In short, we're 1 more meetup away from having a Beta build ready. But that meetup won't be until June 15th because the entire team has personal life stuff to deal with.

Beta 52
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We got ANR Problem in Google Play

Cocos

haroel: On April 24th, we released a fix version, and you can see the comparison. @haroel So, to what extent has this problem been resolved? I am currently using cocos creator version 3.8.1. Can you tell me which version the solution was solved in?

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The Impact of Early Access Testing on PC Game Development

iXie gaming

Player feedback at the pre-launch phase is crucial to a PC game’s development and its ultimate success. As a result, developers and quality assurance (QA) teams have come up with different strategies to collect player feedback. One popular approach adopted for this purpose is early access testing. This method is used as a game testing and funding model, whereby consumers can buy and play a game in various pre-release development cycles, like beta, pre-alpha, or alpha.

PC 52
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We got ANR Problem in Google Play

Cocos

We’ve encountered several ANR (Application Not Responding) issues on Google Play, with the following output content. Has anyone else experienced similar problems? com.google.androidgamesdk.GameActivity.onPauseNative “main” tid=1 Native #00 pc 0x000000000005c074 /apex/com.android.runtime/lib/bionic/libc.so (syscall+32) #01 pc 0x000000000006180d /apex/com.android.runtime/lib/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+92) #02 pc 0x00000000000a822b /.

PC 52
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Wise Choices to Make When Gambling at a Live Casino

Game Wisdom

Wise Choices to Make When Gambling at a Live Casino Josh Bycer josh@game-wisdom.com Gambling online has become an incredibly popular pastime. Even more so these days, thanks to the introduction of live dealer casinos. For the unaware, live dealer casinos are just what they sound like; online gambling venues that feature a living, … The post Wise Choices to Make When Gambling at a Live Casino appeared first on Game Wisdom.

Feature 52
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ÜberStrategist is sponsoring Accessibility Innovation at this year’s MCV/DEVELOP Awards

Game Development News

You may have noticed that we went big on the issue of accessibility in the latest edition of the the magazine, with a 14-page feature discussing some of the recent wins and future issues that accessibility professionals and gamers are celebrating and facing.

Editing 52
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How can i use module from npm install?

Cocos

i use cocos creator 2.4.13 and import bignumber.js 9.1.2 (npm) i can play in editor but i cant build for web-mobile how can i use node_modules/bignumber.js for build??

Mobile 52
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Why do veteran devs frequently create their own studios?

Ask a Game Dev

Most of the time, it is because they have game ideas they want to make. Game developers tend to be driven by the need to create. I got into game development because I wanted to make my own game ideas into reality. Almost every developer I know had some variation of the same motivation - they wanted to make their own game ideas into reality as well. Everyone, from the freshest junior hire to the most experienced veteran, has their own game ideas that they want to make.

Dev 40
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Android Chrome debugging problem

Cocos

Hello friends we are developing an android game. I debugged Android in the following manner. Enable wireless debug option on your Android device Same WiFi connection Enable debug mode and source map options in the build panel I did this, but the information is not displayed. When I go to chrome://inspect, it says that the device is connected, and the adb devices command also shows that the device is recognized normally.

Debug 40
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Build doesnt fit the device

Cocos

In my cocos 3.8.3, I have project settings as - DesignWidth - 1920 DesignHeight - 1080 fitwidth - true fitheight - true when I run this through the editor/simulator, it opens it in a browser, when I click the “Inspect” on the right click, it gives me options to choose various devices. Here, when I choose a different device, the game window resizes based on the device selected and my index.html gets updated - <div id="GameDiv" class="wrapper" style="display: flex; justify-content: center; ali

Build 40
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NEW USERS READ THIS! New User Guidance

Cocos

Hello all, Cocos is a cool engine. Really having fun developing on it. I have a few questions that I have posted and will be doing some more reading and learning. Great job !!

Engine 40
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Build doesnt fit the device

Cocos

First, you need to understand the resolution policy. Because we can’t expect all devices to have the same resolution as the design. So we need to choose an action when the mismatch happens. Try to check the fitWidth , fitHeight , or both of them to see the different behaviors in each selection.

Build 40