article thumbnail

AWS for Games at Gamescom 2023

AWS Games

Frag Lab – founded in 2017, Frag Lab a video game development studio based in Kyiv, needed a cost-effective solution to launch and scale their first game, Shatterline, a fast-paced multiplayer FPS. With Amazon GameLift, Frag Lab was able to support players around the world while their team operated remotely during COVID and the Ukraine war.

Games 52
article thumbnail

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

In addition to fixing some lighting errors and searching for any lighting-related issues that could be causing FPS drops, our level designers began overhauling the lighting in the entire Dalamase level to give it a much darker, more nighttime feel. Additionally, the gap issue you can see at the end of the video below is now fixed too.

Dev 52
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.

Content 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout. Level 4 originally had two cops to make it more difficult to trap them, but in my playtests that turned out to be way too punishing and forced a forever stalemate.

Code 52