Remove Game Designer Remove Polygon Remove Terrain Remove Writing
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Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. He writes about how players must be able to determine if a creature is a friend or enemy just by its shape and from long distance.

Terrain 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

In other engines, you have to provide many shader variants, mix HLSL with a metalanguage, error reporting is terrible and writing shaders is difficult in general. writing shaders is very easy! Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc. In Godot 3.0,

Render 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Fortunately, the art design of the game performs well. The map models are rich and varied in terms of items, buildings, and terrain changes, which offsets outdated graphics performance. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The grand scene).