Remove Game Development Remove Prototyping Remove Studios Remove UX
article thumbnail

The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

article thumbnail

How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

. “I’m personally very interested in the idea of digital items, as I started my career in F2P monetization and in-game shop management.” We felt like they were not even scratching the surface of the potential that blockchain tech brought to the games industry. There were two problems with web3 gaming until now.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned game developer, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry.

article thumbnail

Happy 5th Steam Release Anniversary

Greenheart Games

Our intention was to make a game dev simulator where the player would have finer control over the decisions of what to focus on during game development. Game Dev Tycoon started, as many games do, on a single piece of paper. Back then, we imagined the game as a turn-based game with almost no graphics for phones.

article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. Other noteworthy improvements are the support for MonoDevelop/Visual Studio for Mac as well as Jetbrains Rider as external editors, C# 8.0

Render 52