Full UI Upscaling, Part 5: Completion and Demos
Grid Sage Games
FEBRUARY 22, 2024
Last month I shared a sizeable collection of interface mockups summarizing my vision for a playable Cogmind interface that could fit within a 45-row terminal. Game Menu A good half of the work involved in creating a 45-row version of the interface involved adjustments to the game menu and its various subwindows. It was a lot.
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