Remove cogmind tutorials
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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Last month I shared a sizeable collection of interface mockups summarizing my vision for a playable Cogmind interface that could fit within a 45-row terminal. Game Menu A good half of the work involved in creating a 45-row version of the interface involved adjustments to the game menu and its various subwindows. It was a lot.

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Adventures in Map Zooming, Part 4: Polishing

Grid Sage Games

Many of Cogmind’s optional special modes also have their own UI elements, usually an interactive window in the bottom-left corner of the map, and although I don’t generally update those, failing to have them take into account a zoomed map would almost be equivalent to leaving them behind. The answer is inventory sorting.

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