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The Kristala Dev Blog - Issue #24

Astral Clock Tower Studios

You're just in time for the latest installment of the ever-enchanting Kristala dev blog, a monthly compilation of the game development completed for indie 3D dark fantasy ARPG Kristala in November 2020. In the images of the first set above, you can see that we've used a series of ladders to traverse from one house or floor to another.

Dev 52
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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobile games. #2: In this second post we discuss Arcade games, which we see as a genre in the Casual category. To understand it at a glance, please look at the image below. Ad revenues not included.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

As much as we love exciting new features, we also want to see people create games on the full spectrum of devices for everyone to enjoy. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections). We haven’t forgotten about 2D. For other atmospheric effects, Godot 4.0

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