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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. NvRTX 4.26.1

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games. . It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Terrain Tools. TextMeshPro.

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Little Racer – 3D Art

The Knights of Unity

Our main goal was to create an easy to pick, approachable couch multiplayer game for up to four players. Graphic simplicity was dictated by the general idea of the game’s casualty. We’ve decided to set our game in a low-poly setting for the sake of readability. That allows us to reduce the size of the game.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

CG Spectrum graduate Hanny Lu talks about her experience studying Unreal Connectors: Virtual Production , a 12-week micro-credentialing program created in partnership with Epic Games. My computer specs don’t include the latest fancy graphic card or the biggest RAM space. I am originally from China and recently moved to Iceland.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Thanks again to the organizers of the Game Industry Conference for hosting us as a pre-GIC event, as well as hosting the Godot Sprint on 14 & 15 Oct at the same venue, where engine contributors will meet to work together, discuss the roadmap for 4.0 Talk: Creating open games together with Godot | Nathan Lovato ( NathanLovato ).

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Coherent Creature Design

Mnenad

Designing the game world's creatures. I realised this for myself when trying to make a character for my game and the traditional way of setting up a skeleton (the sketches in the white box of the image) just gave me over and over again similar results. I just wanted a first impression of a possible in game view. Critique helps.

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