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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).

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MW2 Shaders Optimization Stuck: Fix It Quickly

Game Errors

You wanted to enjoy third-person shooting when you realized that MW2 shaders optimization stuck means you cannot do it. Luckily, we know how to troubleshoot this shader issue effortlessly ! Why is MW2 shaders optimization stuck? How to fix MW2 shaders optimization stuck? Check if your PC meets the MW2 system requirements.

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[Share] 2D Post-Processing & Lighting Framework

Cocos

You just need the following resources and code: A post-processing shader A material with the shader bound to it A post-processing extension TypeScript file for passing parameters to the material Let’s use an example of creating a screen grayscale effect: 1. After all, light is just a localized brightening of the image.

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Cyberpunk 2077 Has Flatlined: Fixed

Game Errors

Outdated GPU driver: If your PC lacks the graphical dependencies required to render Cyberpunk 2077, it could lead to the game’s flatlining. Reinstall/ Update Graphics Drivers Click on the Windows Search box and select Device Manager. Choose Display Adapters to see the graphics drivers currently installed on your PC.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. It halves the resolution of the image until there's only one pixel left. That's not really that interesting to look at, so let's try to use SOME MATH!!!

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Vulkan progress report #7

Mircosoft Game Dev

It feels great to be back to doing graphics programming after two months refactoring the core engine. Godot uses clustered decals, so the cost is very low (the pixel is shaded only once and there are no extra draw calls for each decal). Additionally, GLSL shaders (not Godot shaders, real GLSL 4.50+Vulkan

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