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How to Recover From Failure as a Board Game Dev

Brand Game Development

My difficult experiences with Highways & Byways – my recent game which ended in a failed Kickstarter campaign – have inspired me to add the Failure Recovery series to Start to Finish. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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9 Ways to Avoid Despair and Move Forward After Failure

Brand Game Development

This is the last of four articles in the Failure Recovery series on Start to Finish. My own recent failure to launch a board game in 2018 , Highways & Byways , is what inspired this detour from the originally planned articles. Need help on your board game? Failure is brutal.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

This is part one of four in the Failure Recovery series in Start to Finish: Publish and Sell Your First Board Game. I didn’t intend to create a series on failure recovery when I created Start to Finish, but after the failure of my Highways & Byways Kickstarter campaign in April , I believe it to be necessary.

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Don’t Just Build a Board Game, Build a Business

Brand Game Development

Last week, I talked about Kickstarter, and how I could see that website changing in the near future. It occurred to me shortly after I wrote that article that many people approach board games with the intention of making money, but not necessarily making games as an end to itself. Need help on your board game?

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How to Sell Your Board Game Outside of Kickstarter

Brand Game Development

It’s been over a year in the making, and we’ve finally arrived: this is the last article in the Start to Finish: Publish and Sell Your First Board Game series. You’ve learned how to design and develop a game, build an audience, and market your game. Need help on your board game?

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

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