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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

Film 98
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Winning at film festivals: A comprehensive guide for professional filmmakers

Filmustage

Introduction Film festivals have long been a crucible for cinematic creativity and a platform where filmmakers, both seasoned and aspiring, come together to celebrate the art of filmmaking. Image source: festival-cannes.com The process of submitting a film is both an art and a science. Festival de Cannes , 1947 © AFP.

Film 52
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Mastering film marketing in the digital era

Filmustage

Introduction to film marketing in the digital age Film marketing in the digital age has undergone a dramatic transformation, carving out a landscape where digital marketing plays a pivotal role in a movie's success. Image source: IMDb.com SEO for films has become an integral part of digital marketing.

Film 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” Amazon Games has finally made its name after the tough launch of New World.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. From our sponsor: Do you need funds to finish, release, or promote your game? Your game gets screened internally by our industry experts within two weeks. Create an account 2.

Baking 52
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Harvest Island Demo

Yobob Games

From my previous game version, the resolution was at 1280×720, shown at the bottom of the image. And with the new resolution, 1920×1080, the game became more alive. Switching from a wide screen resolution meant that I had to draw the empty parts of the game to complete the world more. A massive game graphical update.

Demo 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-owned indie game studio, Astral Clocktower Studios (hey, that's us!). Kristala Official Gameplay Trailer. We'll be sharing them all week.

Dev 52