Remove Mechanics Remove Playtesting Remove Prototyping Remove Racing
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. This finally leads me to prototyping and validation. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. “I Which art and music will be needed?

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. In my first prototype, I had special “Draft Leaders” cards shuffled into segments of the Adventurer deck. In playtesting, the time between turns has rarely been an issue. The Race to the Finish.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. Little known fact: both TiMi and Lightspeed pitched for the creation of CoD Mobile, developing two incredibly polished prototypes in less than a month.

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