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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. After working with the hair cards for awhile, it dawned on Pete that he could actually create a proxy texture that would easily troubleshoot the orientation of each card.

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. You can even create complex dynamic effects by writing custom shaders that operate on FogVolume nodes. is introducing sky shaders which allow users to create dynamic skies that update in real time (including reflections).

Beta 52