article thumbnail

Amy Hennig's new Marvel game leads off Epic's State of Unreal | GDC 2024

GamesIndustry.biz

On the player side of things, the big attraction of the event was no doubt the first look at the new Marvel game from Skydance New Media and Amy Hennig, 1943: Rise of Hydra. Epic today held its annual State of Unreal event at the Game Developers Conference in San Francisco, with new announcements for gamers and developers alike. Read more

Tile 118
article thumbnail

How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

This month, Cass was able to fully texture all three sets of Jhacanda tree houses and officially cross this ongoing task off his to-do list. We're looking forward to seeing how Cass textures this beast of a model once he's done crafting it. Here's an update on the textures for the outdoor table and leaf shade Karena created.

Dev 52
article thumbnail

An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

Traditionally, digital humans have been widely used in media and entertainment, from video game. Traditionally, digital humans have been widely used in media and entertainment, from video game characters to CGI characters in movies. We have been pursuing the creation of digital humans for years.

article thumbnail

The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

He was able to finish modeling all three sets before getting started on some seriously impressive texturing. Here's a look at the models for the third set of Jhacanda houses, as well as a look at the texturing Cass started for the first set of houses. We can't wait to see these textured! Check it out!

Dev 52
article thumbnail

Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

NVIDIA OptiX is widely used across various Media and Entertainment verticals like product design and visualization. Shuzo modeled and textured in Maya and Mudbox, with no scans used. This release adds support for Shader Execution Reordering (SER). Rendered with Chaos V-Ray.

article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. After working with the hair cards for awhile, it dawned on Pete that he could actually create a proxy texture that would easily troubleshoot the orientation of each card.

Dev 52