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Game art vs game design: What is the difference?

Logic Simplified

The game artist develops the visual components of the game, which involve the characters, props, background, environment, and other visual elements. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game. They must be familiar with game engine capabilities and the technical limitations of the assigned platforms.

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Navigating the Details: The Role of a Script Breakdown Summary in Filmmaking

Filmustage

It involves analyzing scenes to determine the various components needed — such as locations, special effects, cast, and props — and their impact on the project’s resources and timelines. Props : All significant objects that actors interact with during a scene. Wardrobe : Costumes and outfit changes required for the characters.

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Interview: Jordan Weisman on Adventure Forge

Game Daily

And because people are able to publish their own games on our platform – a bit like Roblox or Fortnite Creative – we’ll see the kinds of innovations that make traditional publishers nervous. We think we have a great authoring environment, but also a distribution platform that’s fast and easy.

Prop 52
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Exploring the art of documentary filmmaking

Filmustage

Image source: IMDb.com Funding and distribution are the final pieces of the documentary puzzle. Crowdfunding platforms, film grants, and partnerships with streaming platforms have made distribution more accessible. Today's filmmakers have the unique advantage of multiple platforms and tools to amplify their stories.

Art 52
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Currently in production, Gerel: Against the Corvus Empire is a 2D pixel art side-scrolling platformer with Metroidvania elements. In October, CG Spectrum graduate Dogyeong joined from the US as Concept Artist , creating the looks for the game’s characters, environments, and props. About Gerel: Against the Corvus Empire.

Pixel 70
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

While Cass continues on the Jhacanda tree houses, 3D Generalist Karena has been working on modeling several platform-based tree houses that will be featured in the Nisarga clan's capital city of Nisar. Here's a look at the models for the square houses Karena created, as well as the platforms they'll be placed upon in the Kristala game build.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.