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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. ” “For just two developers I think we took on too much work”, shares Hartley.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

They only write what is needed (no redundant information), keep the ordering of sections and are simple enough to understand changes by just looking at the diff. Visual scripting. What we realized is that visual scripting really shines when combined together with the premade behaviors mentioned in the previous section.

AAA 145
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Coding The very first thing you need to know is that both engines have a visual code editor – Blueprint in Unreal Engine and Prefab in Unity. In Unity, you write code using the C# language, while in Unreal, you use C++. Games can be developed through the tools in the integrated visual scripter called Blueprint.

Engine 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. Back in summer 2019 we already knew Godot 4.0 3D editor improvements.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Materials and shaders. Unfortunately, the visual material editor from Godot 2.1

Render 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52