Remove topics emulation
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Creating a wood-cut print effect in Affinity Designer

2d Game Art Guru

I also use pressure curves on the strokes to create the effect of cut lines [I recorded some tutorials on the topic of pressure curves ]. In this video, I will be emulating a woodcut print effect using just 3 colours [each in their own layer]. Main tools. Some more examples of the wood cut effect.

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You may have heard of the controversy at Kotaku where they got blacklisted by Nintendo, so they resorted to reporting leaks on Tears of the Kingdom because they didn’t get an early review copy of the game. Is anyone in the right or the wrong here?

Ask a Game Dev

Kotaku was originally blacklisted by Nintendo for publishing an article that mentioned emulators working with Metroid Dread while it was still new. The blacklists seem to exist for select topics so I, personally, have a hard time feeling any kind of sympathy for Kotaku on this one. Similarly, Kotaku chooses what they publish.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Dusky night lighting in Paris, Texas (1984) which Hanny sought to emulate in Naima. Deepak was super knowledgeable about cinematics and filmmaking topics. Meanwhile, I picked another scene from the movie Paris, Texas — its night lighting had such a strong mood that I wanted to achieve.

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How can the next wave of Web3 games become sustainable?

Deconstructor of Fun

Something that recent events have revealed it’s still an unresolved topic. Such is the approach of a few games that emulate horse racing or car racing betting. Ultimately, this was not a system where customers/investors prioritized a realistic answer on how to keep these games running in the long and even mid-term.

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7 x Game Industry Truths with Chris Hewish, President of Xsolla

Deconstructor of Fun

The conversation covers a gamut of topics, ranging from macroeconomics and behavioral economics to generative AI, Unity's strategic shifts, the dynamics of the console market, and much more. Quoting Mishka, Chris is hailed as "a true game executive starting from the beginning of your career."

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