Unity Performance: CPU Slicing Secrets
The GameDev Guru
FEBRUARY 10, 2020
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
The GameDev Guru
FEBRUARY 10, 2020
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
The GameDev Guru
FEBRUARY 17, 2020
How much do you really know about the Oculus CPU and GPU hardware levels? Here's a question for those of you who develop for Oculus VR. Let's see what these hardware levels are doing to your game.
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The GameDev Guru
AUGUST 30, 2020
Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms
iXie gaming
APRIL 15, 2024
Testing your game for performance is vital in game QA. It helps you identify and address issues that may hinder your game performance. However, game performance testing has evolved, with new approaches to performance testing emerging over time due to the proliferating nature of the gaming industry.
Nvidia
APRIL 14, 2021
REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints. All denoisers now have improved image quality, Dynamic Resolution Scaling support, and improved performance. Times Square billboards.
iXie gaming
OCTOBER 18, 2023
For instance, some tools specialize in testing specific game aspects, such as: Regression testing Integration testing Unit testing Here are a few commonly used tools for test automation: Unreal Engine Automation System Unity Test Framework Third-party testing solutions. And that’s where performance testing comes in handy.
Mnenad
FEBRUARY 26, 2018
First off: I learned a lot about Unity’s build in batching system. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. The core experience I made with Unity’s batching system: it works. Draw call batching.
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