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Unity Performance: CPU Slicing Secrets

The GameDev Guru

When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.

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Unity Performance: Oculus CPU and GPU Hardware Levels

The GameDev Guru

How much do you really know about the Oculus CPU and GPU hardware levels? Here's a question for those of you who develop for Oculus VR. Let's see what these hardware levels are doing to your game.

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Recover Your Performance Juice With Unity Physics Auto Sync Transforms

The GameDev Guru

Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms

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The Ultimate Guide to Game Performance Testing: Strategies, Tools, and Best Practices

iXie gaming

Testing your game for performance is vital in game QA. It helps you identify and address issues that may hinder your game performance. However, game performance testing has evolved, with new approaches to performance testing emerging over time due to the proliferating nature of the gaming industry.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints. All denoisers now have improved image quality, Dynamic Resolution Scaling support, and improved performance. Times Square billboards.

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The Present and Future of Automated Game Testing 

iXie gaming

For instance, some tools specialize in testing specific game aspects, such as: Regression testing Integration testing Unit testing Here are a few commonly used tools for test automation: Unreal Engine Automation System Unity Test Framework Third-party testing solutions. And that’s where performance testing comes in handy.

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Optimize Vegetation Generation

Mnenad

First off: I learned a lot about Unity’s build in batching system. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. The core experience I made with Unity’s batching system: it works. Draw call batching.

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