Remove 2020 12 an-happy-update-about-my-game
article thumbnail

Year 9 of the Cogmind

Grid Sage Games

compared to 2020. On reviewing the data I’m happy to see that my game-to-non-game-stuff work ratio has continued in my preferred direction (I shared a graph and more info about this trend back in the 2020 review ), so more working on the game itself and less community-facing marketing-type stuff.

Beta 52
article thumbnail

Year 8 of the Cogmind

Grid Sage Games

Hourly recording of dev work continues as usual, and the trajectory is similar to last year with more time put towards coding and work on the game itself as opposed to community-facing marketing-type stuff (an angle made easier by the lack of public releases, but we’ll get to that later :P). The numbers don’t lie.

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. Come one, come all!

article thumbnail

What to Expect When You’re Making a Board Game: Time, Money, and Effort

Brand Game Development

Over the last four articles of Start to Finish: Publish and Sell Your First Board Game , I’ve talked about a lot of things that are more complicated than you’d think. I’ve written about the five levels of communication game developers must master. Need help on your board game?