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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Let’s find out how KAYAC approaches development of Hypercasual games in 2024; what their expectations from the market are; which best practices for game development they can point out; and what tips for adapting games for the Western region they have to offer.

Games 104
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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

As an example, collaboration events are used by more than 70% of the top 10% of highest-grossing games in the China iOS market. Promotional collaboration events popularity across US, China and Japan (source: GameRefinery SaaS platform). The best in-game collaboration events are often mutually beneficial.

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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

It is also used for console and PC games, as well as in the metaverse, such as reality shows and simulating megacities. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.

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How Singularity 6’s ‘Palia’ Conquered Cross-Regional Gaming with Amazon EKS and Karpenter

AWS Games

Introduction Developing an online multiplayer game capable of supporting thousands of concurrent players is an incredibly complex endeavor. Throughout the development process, unforeseen obstacles and hurdles arose, testing the team’s resilience and problem-solving abilities.

Games 111
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

“Sadly, the reality of the business showed me that the type of games that pay the rent weren’t the type of experiences I wanted to create”, he says. After a five-year hiatus from game development, he returned as a solo developer to create his debut game Repunk. How did you come up with the idea for Repunk?

Dev 156