article thumbnail

Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Building all that hardware, however, is costly and slow. The difference in DNA helps to better understand each firm’s strategic decision-making.

article thumbnail

The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We’re building a platform. We’ll sell 100 percent [of the land] by 2025 or 2026. Community members are kept involved via a running series of special events, often in tandem with third parties.

Sandbox 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. And the fastest way to build that village is to transfer them all at the same time instead of picking them one by one. a16z saying “It’s still early for crypto” in 2022.

Games 52
article thumbnail

Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

After the initial troubles began, North Korean hackers stole over half a billion dollars in crypto assets from the bridge that connects Ronin, the game’s private blockchain, to Ethereum. From our sponsors: RECUR is a world-class NFT platform working with game creators looking to build with NFTs. But AXS isn’t the only asset in play.

Data 52
article thumbnail

Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun.