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Midia Research: Video games to pass $300bn revenue, 3.8 billion players by 2030

GamesIndustry.biz

billion active players by 2030. Sign up for the GI Daily here to get the biggest news straight to your inbox The video games industry is expected to reach global annual revenues of over $300 billion and a worldwide audience of 3.8 Read more

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Marketing for Adults: A New Trend in Online Games

Game Developer

By 2030, people aged 60+ will form a sixth part of the planet’s population. The increasing lifespan makes us confident that the online market and user monetization rates will continue to grow.

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UK Games Fund to receive £5m increase

GamesIndustry.biz

Overall, £77 million in new funding was announced for the creative industries, with the plan being to grow the sector by £50 billion by 2030, creating one million jobs. The UK Games Fund, which targets early-stage studios and was introduced in 2015, will see a £5 million increase, growing to £13.4 Read more

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Casino Game Development Cost

Juego Studio

CAGR between 2023 to 2030. The cost of developing casino games or any type of video game varies from one project to another. The global online gambling market was valued at USD 63.53 billion as of 2022. It is expected to grow at the rate of 11.7%

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Analysis • Saudi Arabia spends big on gaming with acquisition of Scopely

PreMortem.Games

billion by 2030. The PIF has so far deployed about half of the $38 billion it earmarked for interactive entertainment, leaving it plenty of runway. Niko Partners calls Saudi Arabia “the gaming powerhouse of the region”, and the Boston Consulting Group forecasts the country’s gaming market to total $6.8

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5 Benefits of Cloud Gaming

Logic Simplified

billion by 2030, exhibiting a CAGR of 46.9% These Cloud Gaming Services follow a different subscription model that involves factors like playtime, waiting time for game streaming, picture resolution, free and paid games, etc. The global cloud gaming market size was valued at $3.37 billion in 2022 & is projected to grow from $5.76

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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

For example, the DIY home improvement retail market was valued at $848.20B in 2021 and is expected to grow at a compound annual growth rate of 4.73% from 2022 to 2030. This is part 2, check out the first part here Do It Yourself (DIY) To provide some perspective on how large this trend is, let’s quote a few numbers.