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The Beginners Guide to Animation Rigging

Game Designing

A 3D animation rigger is a member of a visual effects team who helps to prepare 3D assets for animation. If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you. What is a 3D Animation Rigger?

Rigging 52
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

My grand idea of a huge battle between massive armies is mostly impossible if the engine can only handle 12 models animating on screen before the frame rate drops. If he wants a career in AAA games, he will need specialized expertise. There's just too much work to be done without enough hands to do it within a small team.

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Is there an alternative to gaming’s dystopian gloom?

Game Daily

Future worlds, in which society has broken down offer opportunities for narrative conflict, including wild animals, monsters, and zombies. A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. That’s a fascinating thing.

Media 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52
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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

.” Alanah Pearce, who works with the narrative team at Sony Santa Monica made a similar case : “As a writer, having to edit AI-generated scripts/dialogue sounds far more time consuming than just writing my own temp lines I would far prefer AAA studios use whatever budget it costs to make tools like this to instead hire more writers.”

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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

Which makes sense, because the AAA game scene right now is soooo tedious. If your classes haven't yet brought up this system and had a vigorous debate about its good and bad points, that is educational malpractice. Yet, this is an amazing time for niche games to break out and become big hits. Elden Ring. Baldur's Gate 3. Or Barbieland.