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Game Classification: Defining AAA, AA, and III Games

Tiny Hydra

Then came the rise of the AAA game. Suddenly a game either was or was not AAA. The post Game Classification: Defining AAA, AA, and III Games appeared first on Tiny Hydra. Inevitably, other classifications followed. In this article, we try to dig into what those are and what they mean.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. One crucial area where games are making waves is in the field of education. But publishers are not the only avenue.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

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Lazy Game Dev Kidnaps Brackeys

Awesome Tuts

So off goes Brackeys to this link: Lazy Game Dev – No Game Left Behind And uses the coupon code LAZY … to claim a 20% discount on Lazy Game Dev that could help him build an AAA quality game… before the 9 hours are up… And — who knows? Maybe Lazy Game Dev could help you do the same.

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Making Lucid with Eric Manahan

Game Dev Unchained

As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. But why this shift from AAA games to indie games and support platforms? The transition, however, was not without challenges. “I loved the concepts, the design.

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