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How to Create a Game-Ready AAA asset

Logic Simplified

At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset.

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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day.

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This is more of a technical question, but what version of C++ is most used in AAA nowadays? Is it still very much C++11/14 or has it transitioned to C++17/20?

Ask a Game Dev

If the project is early in development or only has a small number of affected developers, the cost is much lower than if there are hundreds of devs affected or thousands of finished assets that could be affected.

Dev 40
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Launched in 2005 by Unity Technologies, the game engine was initially designed uniquely for OS X games. Now cross-platform game development with Unity is possible. Unity is the best option for indie developers and mobile game projects.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Creating games this way is, as a result, more challenging. Better real-time refresh of assets if they were modified externally (and checked out).

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Pat Naoum: “Game development takes so long!”

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

But a friend showed me Braid and Limbo towards the end of Film School and I finally realised ‘Wait a second, one person can make a game!?’ (I These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Pat Naoum: “Game development takes so long!”

Dev 104