Recently, Jason Schreier revealed some bts talks with Blizzard devs who told him that they were trying for an RTS for years but were denied by execs. I understand that execs weigh risk/reward in terms of profitability but from the consumer side, these sorts of reveals makes it seem like innovation is being stifled and shifted to the indie scene like the nothing but superhero movies. What’s it look like from the dev and creative side?
Ask a Game Dev
OCTOBER 15, 2024
Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. If the studio doesn't have a good distribution of work for these devs to do, that inevitably leads to layoffs. Creatives want to be creative, so they pitch creative stuff.
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