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Recently, Jason Schreier revealed some bts talks with Blizzard devs who told him that they were trying for an RTS for years but were denied by execs. I understand that execs weigh risk/reward in terms of profitability but from the consumer side, these sorts of reveals makes it seem like innovation is being stifled and shifted to the indie scene like the nothing but superhero movies. What’s it look like from the dev and creative side?

Ask a Game Dev

Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. If the studio doesn't have a good distribution of work for these devs to do, that inevitably leads to layoffs. Creatives want to be creative, so they pitch creative stuff.

Dev 52
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

The game is balanced on a multitude of variables, events, triggers, put together like a house of cards. The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Consoles and Mobile will follow in a few weeks.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. While the significance of platforms like Steam is evident, there’s been a notable evolution in the indie gaming scene.

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). This is a well-balanced team in terms of disciplines, covering software, design, and art. And past experience in entrepreneurship.

Studios 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. The dev team "SureAI" operates the official Endreal strategy guide and lore wiki. It's probably not worth the hassle for a solo indie. this is better to sell" and this tips that balance too much toward the latter. Sit and listen. Expendable companions.

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Making Lucid with Eric Manahan

Game Dev Unchained

” He subtly points to the age-old debate about work-life balance and the perceived differences between American and European professional cultures. Interestingly, while many indie developers opt for collaborative efforts early on, the mind behind “Lucid” wanted to wear multiple hats. ” The tools?

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Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. I also think, actually all told, the whole dev process was pretty darn short.

Indy 52