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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Intricate mechanics The dev team faced two major challenges when translating the physical act of climbing to gameplay mechanics: replicating the intricate mechanics of grip, support, weight, and motion, and ensuring user-friendliness. Boogaard: “It was our idea to create an excellent game for interested people, not an okay one for everyone.

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Wrapping up 2023 • Celebrating the life and works of solo developers

PreMortem.Games

Solo dev Graham Reid: “Being part of a like-minded community is really important” Young Dutch indie developer Lente is something of a free spirit. Solo dev Lente lives and works on a boat and that shows in her game Spilled! Despite being a solo dev all that time, he never really struggled with his motivation. “I

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume.

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Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

PreMortem.Games

For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I For me, it’s definitely the lack of time during the day and the challenge of balancing personal life with work. Chris is a wonderful and very understanding person, so he had no objections.”

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Protodroid Delta's journey from Mega Man fan game to Humble-published title

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Today marks the awaited release of indie title Protodroid Delta, a 3D action-platformer from solo dev Adam Kareem. Read more

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

And I believe that creative freedom is the greatest quality that an indie game has, as it is free from labels and return demands from big investors.” Finally, maintain a healthy balance between work and rest. The post Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil” appeared first on PreMortem Games.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

Farrell and Mackenzie form the two-person indie studio Peaty Turf. As the scope of the game evolved naturally over time, the dev duo assessed each feature addition to the game very carefully. “We Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout.

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