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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I

Pixel 210
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Making films is also fantastic, but the ladder I could climb into that world, didn’t actually have much filmmaking in it. The original concept was a game set inside an eye. Then I played Braid and Limbo.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Making films is also fantastic, but the ladder I could climb into that world, didn’t actually have much filmmaking in it. The original concept was a game set inside an eye. Then I played Braid and Limbo.

Dev 104
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

As a child, he gained a deep appreciation for film and developed a refined taste in the medium that would inspire his work for years to come. Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami.

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The top 22 mobile games of 2022

Game Analytics

That’s the core concept from Voodoo. They even have artwork on the walls from famous films and games (we spotted Mars Attack and what we think was Left for Dead). We love the concept. Sprinkling rewards throughout the gameplay, rather than at the end of each level, can make your game all the more fun to play. Net Fishing!

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Making Lucid with Eric Manahan

Game Dev Unchained

“I loved the concepts, the design. I am deeply influenced by orchestral scores like those by Ennio Morricone, renowned for iconic films such as “The Good, the Bad, and the Ugly” The power of an orchestral backdrop seems to resonate with both our love for places like Barnes & Noble.

Indy 64
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AWS for Games at Unreal Fest 2023

AWS Games

Learn more and schedule time to meet with an AWS industry expert Join our speaking session – discover the potential of cloud technology in film production as we explore the concept of a Virtual Art Department. This allows smaller game companies to produce AAA game content, and that’s exciting.” Read the customer blog.

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