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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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Mitchell Mohrhauser

Concept Art World

Concept Art World. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World. Mitchell Mohrhauser.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Often falling asleep with the notes in my hand.

Pixel 209
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. AAA Game Art Studio.

Art 52
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” I was going to eat that, Debbie!”

Dev 104
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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Many players are already bored with the secondary nature of AAA games and the lack of innovative ideas.

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With the stories we hear about how toxic or downright dangerous public backlash can be towards gamedevs, what advice do you have for younger devs/people looking to get into the industry when confronted by this unfortunate reality?

Ask a Game Dev

Take the concepts of what you learn from them and apply it to your own personal work. When I started working on my first AAA franchise, I was super proud of the fact I joined the ranks and wanted to shout it from the heavens so that I could get all the jealous acknowledgement from those others still looking in.

Dev 52