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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.

Pixel 210
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

“Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense. Making games is different to making anything else.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

“Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense. Making games is different to making anything else.

Dev 104
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AWS for Games at Unreal Fest 2023

AWS Games

Unreal Fest, the annual developer conference organized by Epic Games, the company behind Unreal Engine (UE), returns to New Orleans October 3—5 for three days of speaking sessions, hands-on workshops, and specialized industry tracks. This allows smaller game companies to produce AAA game content, and that’s exciting.”

Engine 60
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

As a child, he gained a deep appreciation for film and developed a refined taste in the medium that would inspire his work for years to come. Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at game developer Konami.

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Making Lucid with Eric Manahan

Game Dev Unchained

I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of game development. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” “I loved the concepts, the design.

Indy 64
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The Beginners Guide to Animation Rigging

Game Designing

The role combines both artistic and technical skills into a single job that is crucial for productions in film, television, video game development, and more. Once concept art has been created for a 3D character or asset, it will be the job of a 3D modeler to make the actual object that will be used by animators.

Rigging 52