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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Sande Chen Profiled as one of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and game designer with over 15 years of experience in the industry.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Unity has created a large community and made video game development more accessible to game developers with various expertise levels. Unreal makes it possible to bring literally any vision to life in the form of an advanced video game.

Engine 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Another MMORPG-related bias was the expectation of continuous content updates, visually different challenges/upgrades and a metagame focused on progression and cosmetic rarity.

Content 52
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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. AAA game franchises are in the middle of a renaissance on mobile. At that time, Shenzhen-based Jade Studios created a massively multiplayer PC racing title for the Chinese market called QQ Speed.

Mobile 52