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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? sorry if your game happens to crash, or you get a dreaded UI freeze.

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The three most important qualities in an RPG

Keith Burgun

AAA games are first and foremost products and their “smooth functionality” is prized above all else. Actually, let me GO OFF for a second right now about the “sprawling vista” and what it represents to me. Actual surprises are costly, they create bugs and instability, they create imbalances.

Fantasy 52