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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” One crucial area where games are making waves is in the field of education.

Indy 105
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

this Saturday June 12, 2021, we are headlining the Georgia Game Developers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!

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Making Lucid with Eric Manahan

Game Dev Unchained

I recently spoke to Eric and chronicled his mesmerizing journey from architecture’s rigidity to the fluidity of game development. I’m making a game called Lucid ,” began Eric, a clear nod to a rich history of 32-bit gaming, particularly the SNES era. .” There was a turning point though.

Indy 64
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The Beginners Guide to Animation Rigging

Game Designing

The role combines both artistic and technical skills into a single job that is crucial for productions in film, television, video game development, and more. If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you. Rigging Formal Education.

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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. But he was at pains to stress how his work is all about making life better for video game writers.

AI 52