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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. One crucial area where games are making waves is in the field of education. But publishers are not the only avenue.

Indy 105
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Is there an alternative to gaming’s dystopian gloom?

Game Daily

“We have a ton of post-apocalyptic games,” said Alan Gershenfeld, president and co-founder of E-Line Media. Is Dystopian Media Shaping Our Future?) A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica.

Media 52
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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

Writing 52
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The Beginners Guide to Animation Rigging

Game Designing

If you are looking to start a career in the field of digital media or 3D animation, becoming a 3D animation rigger may be a good choice for you. In the world of digital art, education and tools have become more accessible than ever. Rigging Formal Education. There are many benefits to going this route. Rigging Job Hunt.

Rigging 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

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Making Lucid with Eric Manahan

Game Dev Unchained

As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. Such exclusive content often ranges from in-game items like skins and talismans to digital rewards like wallpapers and physical media. The transition, however, was not without challenges.

Indy 64
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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. ” Why would Ubisoft spend more money on creating a tool to do a job that humans can manage at relatively low skill and wage levels? .

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