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AAA Game Development: Creating Next-Generation Games

Starloop Studios

With every new console generation comes the anticipation of next-gen games and the experiences they can bring to players. At Magic Media, we are well-versed in [.] The arrival of the PlayStation 5 and Xbox Series X and S was met with similar excitement and curiosity as to what the new console generation would bring.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. These games offer different gaming experiences, target different audiences, and have unique testing requirements for game QA. Games that require a large budget.

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Firewall studio First Contact shuts down

GamesIndustry.biz

The Los Angeles-based studio shared a statement on social media , citing a "lack of support for VR within the industry" as the main reason for closing its doors. "As As an AAA VR game developer, we are just not able to justify the expense needed going forward," the studio said. "[We]

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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

Get your latest Newzoo report for free >>> HERE <<< In this episode of the Deconstructor of Fun podcast, host Mishka Katkoff engages with Ben Porter, NewZoo's Director of Consulting, to delve into the profound shifts within the gaming industry reflected in NewZoo's latest report.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” “The community’s voice is invaluable; it helps shape the game,” he remarked.

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How 10 Chambers is using Lurkit as a force for creator engagement

GamesIndustry.biz

10 Chambers' Head of Community, Calle Johansson-Sundelius, and Social Media Manager, Vlad Smolyakov, sat down with Lurkit to reflect on the success of GTFO and to take us behind the scenes of their marketing stunt at The Game Awards for their upcoming game, Den of Wolves. This wasn't their first time working with Lurkit.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Matthew Farber, Juliana Loh, Kimberly Unger, and I headlined the Georgia Game Developers Association CIMFest last year with this powerful panel exploring how personal experiences empower narrative writing. She has been invited to the White House and represented the USA at the World Conference on Science Literacy.

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