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Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?

Ask a Game Dev

For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. Basically, AAA budgets can't exist if enough people aren't actively interested in the type of game and willing to keep playing it for a long time. UFC/MMA, PGA golf, WWE wrestling, skateboarding, etc.).

AAA 40
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BG3: 10 Surprising Facts That Will Blow Your Mind

Game Errors

You should decide based on the fighting style you want throughout the story. pic.twitter.com/tKttNzNNUk — The Act Man (@TheActMan_YT) August 3, 2023 While most AAA titles come with many monetization methods that enhance visuals and give more opportunities, gameplay hours, and advantages, Larian decided to take another path.

Studios 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

Engine 52
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Transgender Visibility Within The Games Industry

OPM Jobs

We all remember the times where the focus of most AAA game studios seemed to be to fulfil the fantasies of cis men. She starts out fighting a shadow-version of herself but later manages the climb with the dark version of herself, learning to accept herself and move forward. Most of industry knows this and are ready to change.

Games 87
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

The game is an almighty genre mishmash almost reminiscent of a AAA console game, carefully combining heavy story and character-driven RPG elements with hectic shooter gameplay. The narrative is a vital part of the drive toward in-game progression. Genshin Impact’s turn-based TCG minigame, Genius Invocation.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

It’s Team Fight Tactics for casuals. Clash Royale was reminiscent of some popular Starcraft/Warcraft mods like Nexus Wars or Castle Fight. Supercell attempted to fight this trend by building better tools and a greater focus on user-generated content. There’s nothing bad in incremental innovation.

Mobile 118
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The Hybridcasual Gamble

Deconstructor of Fun

In terms of the share between ad revenue and IAPs, he states that Homa’s less-well performing hybridcasual titles generate 15% of their revenue from IAPs, while its top performers like Fight For America can bring in as much as 40%. the surprise announcement of Counterstrike 2, CCP's massive raise for a AAA Web3 game and more.