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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Everyone is welcome to join us on this journey to become better game developers and create meaningful projects together. It's much faster and we can instantly see the effects as we modify the shader.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). The illustration picture is from Fishards , a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird that’s looking for freedom. His next game is called Naiad. My focus is on developing unique and personal games.