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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Next, specify the region/VPC where the Helper Agent is to be deployed.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). Here are some of the main changes since 3.4.2-stable: stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. All that happens on the CPU. In my talk I would like to show another approach which uses the GPU for making 2D maps.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. Factory AI agent Lastly, digital humans will help improve the creation of synthetic data generation. For AI, data and training neural networks is the essence.

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I spend a lot of time working on my own shaders, recording sounds, and composing music. My father has worked for many years in the river as an environmental agent. That’s why Gorman loves working by himself. “My Years ago, I was a swimmer.