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Rockstar axed Agent for "distracting" from Grand Theft Auto V development

Game Developer

The would-be PlayStation 3 exclusive Agent was reportedly cutting into development on what would be Grand Theft Auto V , and for Rockstar, something had to give.

Agent 259
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Obituary: Bob Rice, Journey Escape executive producer, passed away at age 79

Game Developer

Bob Rice, a music agent who represented video game composers and created the 1982 game Journey Escape, died earlier in the week at the age of 79.

Agent 246
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The memory-altering mechanics of adventure game RE:CALL

Game Developer

"The player is an agent of chaos. Lock them up."

Mechanics 216
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

Agent 64
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Our free webinar on AI chatbots in games is this week

GamesIndustry.biz

It's two days until GamesIndustry.biz and Endava will discuss the potential and risks of using AI agents (chatbots like ChatGPT) in video games. Endava experts in machine learning, intelligent automation, extended reality and IP law will have an open discussion alongside the games developer Free Range Games.

AI 52
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. In this system, EC2 instances of the Linux agents are managed by an Auto Scaling group (ASG). First, it would be good to match the maximum capacity of the Jenkins Agent fleet (ASG).

Build 60
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I’ve heard from friends that there’s no reason for companies to shut down game/store servers because “it doesn’t really cost them anything to keep it up”, which feels wrong to me given how readily console makers are to close up features of older consoles that wouldn’t conflict with newer ones. Is upkeep really that cheap?

Ask a Game Dev

Now we need to keep at least one customer service agent on the service to handle things like refunds, user mistakes, and so on. If there's any development to be done, there will also need to be production (to keep tasks prioritized and tracked) and QA (to validate fixes). What is the player's recourse? What if the server crashes?

Agent 52