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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Rendering: Fix blend shapes when octahedral compression is used ( GH-56161 ). Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The game development industry is booming, and it’s impossible not to notice how quickly it’s expanding.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

rendering backend | Juan Linietsky ( reduz ). The next step is to build free and open-source games that both go beyond entertainment and benefit the community. Everyone is welcome to join us on this journey to become better game developers and create meaningful projects together. All that happens on the CPU.

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