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Istanbul Gaming Summit 2023

Deconstructor of Fun

Inonu, Polyak, and Dymshits agreed that developers should also explore subscription products and leveraging IP outside of games, as well as re-investing in brand marketing and original game design. Fun generates retention, he said, stating that game designers should think of their games as becoming a daily player habit.

Games 59
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

A presentation/discussion about the approach to the code and assets structure, and how it works for your team depending on the composition and experience of said team. Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. The speakers.

Demo 52
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GenoTerra - The finished prototype.

Mnenad

  To make a playable, exciting and scientifically correct game experience out of so many raw data-sets was just impossible in the time frame of just one semester I had. But on the other hand, this fact made me aware of my competence as a game designer.  The creature designs. Coherent aka.  following

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel.

Code 52