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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Because the lighting is baked in, it’s difficult to test out multiple lighting scenarios. Theia could have pre-baked all of the configurator customization options, but that would have resulted in thousands of configurations for custom models. So pre-baking all of those options would have been nearly impossible.

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Try NVIDIA Game Development SDKs in the Interactive RTX Technology Showcase

Nvidia

RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. RTX Global Illumination provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Branch (NvRTX).

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. This AI based anti-aliasing mode is for users with spare GPU headroom and looking for higher levels of image quality.

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures. This allows users to focus less on tedious tasks and more on creativity.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores. Version 1.1.30

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Game Development – New Resources from GTC 21

Nvidia

You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing. Traditionally, game developers have baked most lighting and supported a small number of “hero” lights that are computed at runtime.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

UE4 plugin (Download here ) Leveraging the power of ray tracing, RTXGI provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores. RTXGI 1.1.40