Remove AI Remove Balance Remove Point and Click Remove Tile
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A Simple Approach to Player-Designed Robots

Grid Sage Games

And based on the current situation, or plans for what’s to come, you can even pivot your whole build at one point or another. In this test recording, a robot created by the Botcube is represented with a Mutant tile, but will have their own once released. It’s a cube. It makes a bot. Creating a Botcube mutant.

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My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? Civ inherited this mechanic directly from Empire, a game from the 80s which had much of the same tile-based, turn-based combat as Civ but without the scope of all human history. Every Twitch stream, you’ll always see a “is this the new Civ?” somewhere in the comments.

Tile 98
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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

Tile 40