article thumbnail

‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

Ubisoft’s recent announcement of an AI tool that generates dialog for Non-Player Characters in video games was generated with supine equanimity in most sections of the gaming media. Human writers enter details of an NPC’s roles, personality, and parameters. It’s f **g worth it.”

AI 52
article thumbnail

Future of metaverse: How will it transform the workplace

Logic Simplified

This 3D world is made possible by a workable combination of virtual and augmented reality, social media and other virtual concepts. AI-enabled digital coaches could offer career guidance and help train employees. AI-enabled colleagues The avatars of virtual colleagues will be the only constraint to the real-world counterparts.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

That Lonesome Valley as cowboy coin crusher

Radiator Blog

The simple sheep AI now has two behaviors: they run away from you if you approach them, but they'll follow you indefinitely if you give them a carrot. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. I even thought about implementing a sheepdog.

Pixel 52
article thumbnail

Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. I say mostly, because social media today shows we were partly right also.

Sandbox 64
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. Gustav is a friendly NPC you'll encounter along your journey through Ailur. The ACS Games Dev Team.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. link] Last on Allie's task list this sprint was piecing together the promotional gameplay teaser we recently unveiled on our social media accounts. You can also follow our dev journey on social media via the links below.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

After tweaking and testing both enemies' AI behavior, we're now confident these baddies will properly engage and attack during gameplay. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Take a peek!  [link]. The ACS Games Dev Team.

Dev 52