Remove Alpha Remove Bug Remove Collision Remove Lightmap
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

fixed a GDNative binary compatibility bug. If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. fixed a GDNative binary compatibility bug. Done May 2018. enviroment relections. cubemap filtering. implement BRDF.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

release, we decided to take the chance to look at our long list of features and bug fixes that could not be implemented because it involved breaking compatibility. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. A year ago, we decided to skip the release of Godot 2.2 In Godot 3.0,

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