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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. alpha is planned to be soon, so those features will hopefully be ready to test by then. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Check out the video! What's new?

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.)

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