Remove Alpha Remove Build Remove Lightmap Remove Mesh
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. s development boils down to refactoring and rewriting existing features to make them a much better base to build on. What's new?

Beta 52
article thumbnail

Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Godot can now be started with --build-solutions on the command line. This will let you build C# solutions without starting the editor. It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. This is helpful for CI pipelines.

Beta 52
article thumbnail

Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.)

Render 52