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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Anything behind the polygon will be culled from view.

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Anything behind the polygon will be culled from view.

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). Anything behind the polygon will be culled from view.

Beta 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

C#: Fix restore not called when building game projects ( GH-40596 ) [regression fix]. GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Build HTML5 templates with threads_enabled=yes to test it. macOS: Add support for the Apple Silicon (ARM64) build target ( GH-39943 ). Bug reports.

Bug 52
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Optimize Vegetation Generation

Mnenad

First off: I learned a lot about Unity’s build in batching system. The whole point here is that it reduces the amount of draw calls.   Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5. I just toggled the “Baked Pivots” option in the shader to ON. Draw call batching.

Mesh 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

There's one big change for C# users though, which is that the.csproj project definition now uses a more modern format relying on a new Godot.NET.Sdk , which should help solve many build issues. See "known incompatibility" below for advice on what build tool to use instead. but it can be changed manually to.NET Standard 2.0

Bug 52