GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
The GLES2 backend is a forward renderer, that means each gets shaded once. The counter-part - deferred rendering - renders each of the objects properties into a separate framebuffer. The GLES3 backend can render all lights for each object in one pass, unfortunately I can't go down that route :(. Done May 2018.
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