article thumbnail

Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

This calls for another ECS concept: “ Archetypes ”. Later on, I learnt about State Machines and found out these two concepts could mix pretty well. The current concept. Add-ons: the Logger Console and Doc Generator - by Zachary Shea, Programmer and UX design. For a networked sandbox? That doesn’t work so much.

Build 52
article thumbnail

“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

The definition and feasibility of “true ownership” as a concept in web3 is vastly misunderstood and played fast and loose with for fun and profit. Companies like Blizzard and Valve have been trying to make it happen for years and to some extent have already succeeded with products like the Wow Tokens or the Steam Workshop.

Asset 64
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

I sorta covered high-level process before, albeit more in a technical sense than a philosophical one, in an early article on Cogmind’s alpha release cycle. Concepts that sound cool but also likely break implied rules or otherwise introduce inconsistencies are usually best avoided. Difficulty.

article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. Now it's moved to concepting. And they were about to build a game around the concept of Amazon of Atlantis until one of the engineers said, Guys, you've got it all wrong. You need the UX to work. You don't really need creativity.

Games 52